Main Interface



The main RRF interface is found in your Custom commands, from here you can monitor the RRF network and also handle the plugin


Donation Centres



Centres are built in other races space, ships that donate to the centre via paying for freedom for slaves will not only gain notoriety with that race but also the race which own the sector will increase it's standing with the other race due to this act of kindness.

Some slaves will be so happy with their new found freedom that they will enlist as military personel and fly the m5-3 class drones that are equipped on M1's during sector invasions


Sector Invasions must be turned on for donation centres to be available!!!

E.G.

Boron Donation Centre in Teladi space, player gains notoriety with Teladi and Taladi also increase their notoriety with the Boron when slaves are paid for.


Just click one of the donation centres for the info







Donations & Scrap Centre


If you are unhappy with where a donation centre is located you can pay 225,000 credits for it to be rebuilt

Also choose a race and you can pay to set relations to the specified race to neutral

You can pay the entire amount or pay something towards lowering the hatred between them.

The option is only available to races that are below friendly!




Hotkey



The Interface can be called via this hotkey



RRF Signals



Choosing the Scan RRF Network will show where races global calls are located



Skirmishes




As above but shows which sector the race is currently invading





Startup Menu Options

Menu 1

1. Station Monitoring

Option 1
Station Monitoring On

This option makes all stations in their own sectors monitor for any enemy ship m6 and above entering the sector and calls in RRF ships as soon as they are scanned

Option 2

Station Monitoring On: Close Proximity Only

As above but unless the enemy is within 8k of the station it will ignore it

Option 3

Station Monitoring Off

Ignores enemy craft M6+ unless they are attacking the station and it's shields are below 70%, RRF is called if these conditions are met



Menu 2

Option 1

Pirate RRF On

Enables Pirates to have RRF vessels

Pirate RRF Off

Pirates are not linked


Menu 3

Maintain Relations

If you maintain relations ships will set races to neutral if their notoriety is greater than -1000 every time they make a kill, this will stop the Argon attacking the Boron etc until enough battles have occured to ignore any relationship reset

Let Them Fight

Once the ships sets another race to enemy it stays that way

If you choose Maintain relations the core races will ignore ships attacking most of the time, I'm still tweaking the code here also

As per my TR RRF for those who know it this current TC version is a very cut down version of the old RRF

That said, it's good to go and will hunt down all attackers even quicker than in TR

Detailed description:

This plugin, once installed, will run in the Artificial Life menu automatically. The plugin can be disabled in the same way as any other AL plugin.

The purpose of the plugin is to make the response of a race to aggression by another race upon its military assets more realistic.
One of the big plus points of this plugin, is that it fixes the problem you would normally have with race ships completely ignoring attacks by the player on other race ships. For example if you destroy a station in a sector where there is a capital ship, the capital ship will normally ignore you. This will not happen with JTP (Jump To Protect). Both attacks on race ships and on race stations will be met with a considerable response.


When JTP response ship incurs enough damage from either by a Cruiser or above, or a wing of smaller ships, it will send an emergency signal to its HQ calling for help. Within a minute or so of sending the message, a number of capital ships (M1 , M2 or M6/7/ or even M8 RRF Bombers) will have jumped into the sector to render assistance , dealing swiftly with the aggressor. Combat ships in this sector will also be called in. If the aggressor then activates it's own response signal, its own response fleet will jump in creating a major skirmish in that sector. This normally culminates in quite a large fight between capital ships. Once the action is over the ships (if they survived) should then jump back to their original sector.

Players entertaining the notion they can still go wild in Race sectors will quickly learn otherwise!

This plugin is not intended to make the game more easy, It is designed to give a realistic response to hostile situations involving a race's assets. If a player chooses to pick a fight he will get one! If the AI decides to attack another race, that race will respond to it.
Ships and stations in Pirate/Xenon Sectors are not attached to the network and will be unable to call for assistance.


All races with the exception of Xenon and Khaak are linked to the RRF Network

Race Response Bombers -

When a race station or capital ship is in grave danger it will call in a RRB if one is available. There are a few small points you may wish to remember

:- Never get in range of one of these ships if you are the target!
:- Never be in range of one of these ships if it is destroyed!


UNINSTALL



Just click the option show in the RRF interface once you have disabled the ALP plugin (Turn it Off) in the alp menu and within 5 mins your RRF interface will show the options above

if it does not, just wait longer

DO NOT CLICK THE RRF UNINSTALLER OPTION UNLESS AFTER THE PLUGIN HAS SHUTDOWN YOU STILL HAVE RRF SHIPS PRESENT, PLEASE REPORT THIS




Custom Command 1314
t 8804

